Zommers will be happy to learn that SuperTuxKart version 1.1 has emoji support. It was already possible to see if a server was close or far away by it's "ping" time now it is also possible to see what country it is in. Support for flags indicating where a server is located has been added to the multi-player mode. The networked multi-player mode lacked IPv6 support which is now in place in the soon-to-be-released 1.1 version. The release of SuperTuxKart 1.0 back in May brought many networked multi-player modes which allowed regular races, time trials, a soccer mode, a battle-mode and a Catupre-The-Flag mode to be played against other players using online servers. The new version has IPv6 support, new skins, better touch-screen controls and quite a few bug-fixes and improvements under the hood. Developer sources tell us that the git version is as good as ready to become a v1.1 release and that the release could happen "anytime". Version 1.1 of the popular free kart racing game SuperTuxKart for GNU/Linux, Windows, Mac OS and Android is essentially ready. ![]() He describes it as “the world’s fastest Nintendo Switch,” and I can’t argue with that.Ĭlarification, February 28th, 1:40AM: Added note to say that the game I played was the open-source SuperTuxKart rather than an officially licensed version of Mario Kart. Sascha Pallenberg, former tech blogger and current Head of Digital Transformation at Daimler, tells me that the CLA has basically the same Nvidia hardware as the Nintendo Switch, and so Daimler decided to have a little fun with it. The wild thing is just how good this implementation is, after a mere three weeks of development. Now they’re just reversing the process by putting Mario Kart into a Mercedes. Nintendo and Mercedes-Benz are familiar with each other, having previously partnered on putting a Mercedes in Mario Kart. There was a sense of real achievement when I was able to string together a few turns at maximum speed without slamming into a wall or a banana skin. Over the course of a couple of races, I adjusted to the game’s sensitivity to my turns of the steering wheel, and with the gear-changing paddles serving as controller buttons, I was able to even do a bit of drifting and sabotage some poor souls racing ahead of me. ![]() ![]() But whatever, I’m now walking around the MWC show floor with a stupid grin on my face. Let me throw one more caveat in there: maybe I was also reacting to the luxurious feel of the Mercedes-Benz I’d just sat in for the first time. The game’s frame rate isn’t perfect, and by the time I got to Daimler’s MWC booth, the seatbelt integration wasn’t working, but what I saw felt so obviously great that I question why it’s not been done before. The interior lighting system activates in sync with the starting signals in the game, the seatbelt tightens anytime you crash in the game, and the air conditioning blows cool air at you with an intensity matched to your speed in the game. It plays the game on the screen to the right of the driver, who can control it with the car’s steering wheel and pedals. The whizz-kids at Daimler Research Group have done something that’s equal parts silly and ingenious: they’ve adapted a version of Mario Kart (the open-source SuperTuxKart) to work on the MBUX infotainment system of a Mercedes-Benz CLA.
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