![]() This product contains both a set of 13 MP4 files and a searchable video library version with optional captions. Tutorial set total running time: 3 hours and 3 minutes She includes best-use examples of the editor tools, as well as caveats where in some cases other software may prove more effective. It also acts as an in-built "kit bashing" engine, maximizing the use of your content library and allowing you to split models into more components.ĭawn Spears provides an in-depth set of tutorials including a wide range of 14 case studies to demonstrate how effective the geometry editor is. ![]() Hovering over an object within the Viewport, the area of that zone will highlight.The geometry editor provides a powerful tool to enable you to fix and edit your existing content and even create new model content. If this tool is not an option, select "Tools" from the top menu toolbar and then select"Surface Selection" from the drop down menu. The image below shows an example.Īnother tool that can be used to select surfaces is the "Surface Selection” tool, which is normally within the toolbar over the viewport. ![]() By selecting a different option, the B25STThighStraps, the shader preset option disappears as this is not available for this selected object. For this example, the Shadow Thief Outfit has been presented within the scene and we have only selected the B25STTop. Shader(s) can only be applied if the preset shader is an option for that selected object. By double clicking on any shader thumbnails the surface of that selected object will then change. From there, select the triangle next to “Shader.” The image below provides a list of shader options to select from. Once the same item has been highlighted, select the “Presets” tab. Step 2: Within the “Surface” pane, under the “Editor” tab select the same item here that was selected within the “Scene” pane. Within the below image, we have selected the B25STTop to apply the shader to. Step 1: Within the “Scene” pane, select the object that you wish to apply the shader to. The below example/steps, will present the Shadow Thief Outfit as the selected object to apply the shader to. From the first drop down menu select "Panes (Tab)," and then select "Surfaces” from the second drop down menu. If this pane is not available within Daz Studio, select "Windows" from the top menu toolbar. Shaders are normally applied from the "Surface" pane. Generally, materials can only be applied to the object the material was made for. For most material presets, the pattern is cut out making the texture untiable and can only be used on that specific object. Usually generic shaders are made up of tileable textures that repeat, once placed together to make a larger pattern, the sems will not show. These presets are normally not available for other objects within the scene. Material presets describes the properties for that specific object and only changes the various material zones for that object. In addition, shaders can be added to any object within the scene. ![]() Shaders can also be combined with an existing. For example how reflective the object is, or does the object look concrete or brick wall. Shader describes the properties that the render engine needs to make an object look a certain way once the image has been rendered. In addition, steps on how to locate other tools to select surfaces within your scene. Below provides the difference between a Material preset and a Shader preset and how to apply a Shader to an object.
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