![]() Thankfully, the developers released an optimization update that decreased the file size by 5 GB, which is something other devs should take cues from. Rainbox Six Siege had a similar issue with files and unoptimized storage making the game bigger than it needed to be. ( If you want to buy Call of Duty: Black Ops – Cold War & you are on XBOX then check this great deal for the game, for other platforms check here.) Leftover Files After Updates Image SourceĪs someone who plays League Of Legends, I am all too familiar with the ritual of uninstalling the game every few months to delete the older files that are no longer needed, and the same is true for other games. Warzone, the big offender we talked about earlier, has this same issue with a lot of it’s file size being due to uncompressed audio. While the examples provided are quite old, it is nevertheless an issue that still exists even now, 8 years later. Titanfall is in a similar situation, with its 48 GB file size being mostly taken up by uncompressed audio. Metal Gear Rising is 24.6 GB (get this extremely unique game for $5 here), but about 21.4 GB is taken by the game’s uncompressed pre-rendered cutscenes. As a user on r/pcmasterrace pointed out, games like Titanfall and Metal Gear Rising boast a large file size due to the uncompressed video and audio. Many developers nowadays seem to just leave the audio files uncompressed in newer releases. Uncompressed Audio And Video Image Source So offering people the option as to which texture resolution they’d want to download would be a great contributor to making game sizes smaller and more manageable. Textures are also the hardest to compress, both during a download and on a disk. The problem comes from the fact that most people won’t even use these high-quality textures, the obvious solution would be to just make these textures optional. 2k textures are already four times the size of 1k textures, so I guess you can already guess why game file sizes has been increasing so much. Before, games would maybe have 1k textures at most, nowadays the standard seems to have shifted to 2k textures and it seems to be happening again with 4k textures. It’s no mystery that texture sizes have increased over the last few years.
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